AI Insights · Timothy · October 2022
Top 5 Roguelike Games Performance in Brazil Q3 2022
Discover the performance trends of the top 5 Roguelike games on a unified platform in Brazil during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 Roguelike games on a unified platform in Brazil showcased diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.
Diablo Immortal from Blizzard Entertainment saw its weekly revenue peak at approximately $143.6K in the first week of July, before gradually declining to around $99.5K by the end of September. Weekly downloads followed a downward trend from 65.7K in late June to just under 8K by the end of the quarter. Active users also decreased steadily, starting at 338.2K in late June and ending at 142.2K in the final week of September.
Soul Knight experienced a notable increase in weekly active users, peaking at 404.7K in mid-July. Its weekly revenue fluctuated, reaching a high of approximately $3.3K in mid-July and closing at $2K by the end of September. Weekly downloads remained relatively stable, ranging between 13.7K and 24.4K throughout the quarter.
The Way Home: Pixel Roguelike by Concode Corp. saw rising weekly downloads early in the quarter, peaking at 15.9K in early August before tapering off to around 11.6K by the end of September. Revenue showed modest growth, reaching a peak of approximately $499 in the first week of August. Active users increased steadily, starting at 5.4K in late June and reaching 24.2K by the end of the quarter.
RAID: Shadow Legends from Plarium Global Ltd maintained a consistent weekly revenue, peaking at around $16.8K in mid-August. Weekly downloads showed an upward trend towards the end of the quarter, rising from 8.4K in early August to approximately 14.5K by late September. Active users remained stable, oscillating between 30.9K and 35.9K throughout the quarter.
Merge Quest by Potato Play Pte. Ltd. saw a significant spike in weekly downloads, reaching 18K in early August before dropping sharply to nearly zero by the end of September. Active users peaked at 30K in early August but declined to around 12.2K by the end of the quarter. Revenue remained minimal throughout the period.
These insights are based on Sensor Tower data. For more detailed analysis and trends, visit Sensor Tower.